It's a Zwift kick in the pants
For anyone that has ever trained on an indoor cycle trainer you will know it is the most boring thing known to man. Just think of running on a treadmill, then put the treadmill on a slope and go as hard as possible. I am not saying that running is easier than cycling (by any stretch), I just find cycling you can push yourself harder and further.
So initially when I first bought a Turbo trainer I would watch TV and leave big puddles of sweat on the living room floor (to the annoyance of "The Wife").
| My first road bike attached to my first Turbo Trainer |
Then to give my workout a bit of structure I bought a cycling trainer DVD to watch. At first this was great, however once you have watched the same footage a few times it becomes a bit dull.
Then I tried having a go at some of the Suffer Fest training video's. At the time they could be bought by the download or as a physical DVD. These are a bit more expensive and suffer from the same downfall as the previous.
On the subject of Suffer Fest, they are actually really good sessions and now they have an app that effectively streams the videos online for a cost of £X per month it's a good option.
For me, the discovery of Zwift was brilliant. it effectively allows you to ride in a traffic free virtual world. You can ride or even race with others and anyone from around the world. With a mix of Watopia (the Zwift Virtual island in the south east Pacific), London (because everyone in the UK lives in London.... apparently!) and Richmond in the States (UCI World Championship course).
Now Zwift was and has been out for some time before I started playing it / using it for training. I did have to acquire a few things before I could play though.
1. A laptop that could run it. (my old steam powered windows 98 machine just didn't cut the mustard at the time.
2. Speed and Cadence Ant+ sensors for my bike plus an Ant+ dongle to plus into my laptop.
All this allows the physical world of me smashing away on the pedals to be translated (via a very funky software link etc.) into actions in the virtual Zwift world. Mainly my little dude on a bike pedalling faster etc. You can (and I would love one) get "Smart trainers" that not only measure your power output but also give feedback i.e.when you get to a hill the resistance increases going up hill or decreases going downhill! Magic!
I put a bit of a "spin" on all this and made things a little bit harder for myself along the way. Instead of using a traditional fix your bike to a roller type of turbo trainer, I went for the rollers idea. Ease of use for 1 as I really couldn't be bothered changing my rear wheel every time I wanted to use my trainer. Plus as anyone who has ever ridden on rollers would know, it is a bit of a skill and it great for your smoothness/balance on the bike.
It does make for a bit of comedy viewing too when you are learning to get the hang of things. I regularly still fall off mine, nowadays more due to getting sweat in my eyes more than anything.
| That's me in the green :) |
Riding on Zwift using Rollers is a bit of a skill too. Bearing in mind that your character may be dodging and weaving around other cyclists, or cornering at bends/junctions etc. The trick is not to try and do this in the real world. When your road is effectively only 2 foot wide and you can only go straight on.
Other things like drinking and using a towel to get rid of the offending perspiration can also be a bit of an issue. I did also have an epic dismount fail one night too managing to fall into the coffee table and badly bruising my back one night.
Standing and/or sprinting can be a bit twitchy too. I was surprised when I realized how much I obviously moved my bike when I do either. Still a skill I have to fully get to grips with.
So Smooth is the key, or at least that is what I am finding. despite the setbacks and comedy moments/falls etc. I am finding that my pedaling is getting smoother and I am becoming stronger/faster as a result.
So comedy falls and having a limited ability to sprint isn't stopping me from having fun and really wracking up some miles in the virtual world.
No comments:
Post a Comment